STRIKINGTHOUGHTS CREATIVE DECK

COMPLETE CATALOG // 11 SIGNALS

Experiment
Archive

When it comes to professional work, I am currently:

Founder of Pretty Games, an independent game studio; previously as a Senior Gameplay Engineer at Ubisoft, helped bring Assassin’s Creed Nexus VR to life and contributed to R&D projects and Rainbow Six Siege; and earlier at Microsoft as a Senior Software Engineer, contributed to Windows and Azure.

Below are my personal projects—where I experiment, learn, and explore new ideas just for fun

11 / 11 VISIBLE

Artwork for Nano-EscapeEXP-01 OPEN
PLAYABLE THOUGHT

Nano-Escape

A Vampire Survivors inspired game with the twist on how your life, ammo, size, speed and the game music are tied together to scale up or down as you try to escape a factory compromised by a computer virus.

GodotGDScriptGMTK
Artwork for The Shader JourneyEXP-02 OPEN
PLAYABLE THOUGHT

The Shader Journey

Ever since working with Tech Artists, I was fascinated by their work. I have been reading books and writing shaders to further my skills in game development.

GodotShaderGLSL
Artwork for HopperEXP-03 OPEN
PLAYABLE THOUGHT

Hopper

Made with love for my nephew, who is starting to love games. Used this opportunity to learn more about hooking up godot to the Apple App Store and the Google Play Store.

GodotGDScriptiOSAndroid
Artwork for Rocket JumpEXP-04 OPEN
PLAYABLE THOUGHT

Rocket Jump

This is an online multiplayer shooter game running on steam made as part of a programming course taken to get more familiar with the Unreal Engine.

UEC++Net-MultiplayerSteam
Artwork for Save a MoleEXP-05 OPEN
PLAYABLE THOUGHT

Save a Mole

A quick little game that I made in about a day for the GTMK 2023 themed ‘roles reversed’. In here, instead of wahcking a mole, you have to save it, but as a player, you can reverse your role and become a game designer and switch up the game mechanics to play whack a human if you would like.

UnityC#GMTK
Artwork for Ionic DefenderEXP-06 OPEN
PLAYABLE THOUGHT

Ionic Defender

Roast space rocks and defend the city from Bacterion!

UnityC#ArcadeHomeTeam GameDev
Artwork for Space MonksEXP-07 OPEN
PLAYABLE THOUGHT

Space Monks

A combat system where the health of all players are joined together

UnityC#Net-Multiplayer
Artwork for Perspective WandEXP-08 OPEN
PLAYABLE THOUGHT

Perspective Wand

One of the mechanics of Superluminal reimagined in VR. THis game mechanic is mind-bending in VR.

UnityC#VRWebGL
Artwork for Camp FireworksEXP-09 OPEN
PLAYABLE THOUGHT

Camp Fireworks

An environment where friends can shoot fireworks safely (social distancing, no harm from fireworks, but do watch out for your furniture).

UnityC#VRNet-Multiplayer
Artwork for Giant OctopusEXP-10 OPEN
PLAYABLE THOUGHT

Giant Octopus

Play as a giant defense kraken in VR, or as an AR assistant on handhelds and Hololens

GameJamUnityC#VR
Artwork for Missile ManiaEXP-11 OPEN
PLAYABLE THOUGHT

Missile Mania

Stranded in a moon with only a flamming baseball bat and a shield to defend yourself from alien missiles!

UnityC#VRHTC Vive