STRIKINGTHOUGHTS CREATIVE DECK

CREATIVE OUTLET // EXPERIMENTAL PLAY

Games, experiments & possible little ideas.

A collection of released experiments, prototypes, and games by Tiago—built to learn, explore, and see what happens when an idea becomes playable.

EXPERIMENTS11
ACTIVE SINCE2017
PRIMARY MODEPLAY

SELECTED OUTPUT

Recent experiments

Small games, strange mechanics, technical studies, and joyful detours. Each one began with a question worth playing.

Artwork for Nano-EscapeEXP-01 OPEN
PLAYABLE THOUGHT

Nano-Escape

A Vampire Survivors inspired game with the twist on how your life, ammo, size, speed and the game music are tied together to scale up or down as you try to escape a factory compromised by a computer virus.

GodotGDScriptGMTK
Artwork for The Shader JourneyEXP-02 OPEN
PLAYABLE THOUGHT

The Shader Journey

Ever since working with Tech Artists, I was fascinated by their work. I have been reading books and writing shaders to further my skills in game development.

GodotShaderGLSL
Artwork for HopperEXP-03 OPEN
PLAYABLE THOUGHT

Hopper

Made with love for my nephew, who is starting to love games. Used this opportunity to learn more about hooking up godot to the Apple App Store and the Google Play Store.

GodotGDScriptiOSAndroid
Artwork for Rocket JumpEXP-04 OPEN
PLAYABLE THOUGHT

Rocket Jump

This is an online multiplayer shooter game running on steam made as part of a programming course taken to get more familiar with the Unreal Engine.

UEC++Net-MultiplayerSteam
Artwork for Save a MoleEXP-05 OPEN
PLAYABLE THOUGHT

Save a Mole

A quick little game that I made in about a day for the GTMK 2023 themed ‘roles reversed’. In here, instead of wahcking a mole, you have to save it, but as a player, you can reverse your role and become a game designer and switch up the game mechanics to play whack a human if you would like.

UnityC#GMTK
Artwork for Ionic DefenderEXP-06 OPEN
PLAYABLE THOUGHT

Ionic Defender

Roast space rocks and defend the city from Bacterion!

UnityC#ArcadeHomeTeam GameDev

OPERATING PRINCIPLE

NO WAY AS WAY

Stay adaptable. Follow the interesting problem. Let the work reveal what it wants to become.

READ THE STRIKING THOUGHTS PHILOSOPHY

WORKING MATERIALS

Creative instruments

Android1 Arcade1 C#7 C++1 GameJam1 GDScript2 GLSL1 GMTK2 Godot3 HomeTeam GameDev1 HTC Puck1 HTC Vive1 IOS1 Net-Multiplayer4 Shader1 Steam1 UE1 Unity7